HUD, UI & Skill Descriptions Update


Hey there!
Quick update from the development of SIGMA TAU.
Over the last few days I’ve been working on some core visual improvements to make the experience feel more cohesive and alive — even in this early stage. Here’s what’s new:
✨ HUD Redesign
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The entire battle HUD has been updated to better reflect the tone of the game.
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Elements are now cleaner, more dynamic, and follow the new cyber-feel direction.
🖼️ Updated Visual Style
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New UI elements and windows now match the world’s aesthetic.
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Font, spacing and visual effects now aim to be readable and atmospheric.
🧠 Skill Descriptions Rewritten
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Every ability now has a short, expressive description that reflects both gameplay function and narrative flavor.
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This is a small change, but it really helps build the world and character voice.
You can check out the visual changes directly in the Screenshots section — I’ve uploaded fresh captures showing the new look in action.
As always, thanks for checking in. There’s still a long way to go, but the world of SIGMA TAU is taking shape — glitch by glitch, choice by choice.
💜
— Usajyx
Sigma Tau
DId u hear that?
Status | Prototype |
Author | Usajyx |
Genre | Role Playing, Strategy, Visual Novel |
Tags | Anime, Difficult, Indie, Roguelike, Sci-fi, Singleplayer, storygame, Turn-based |
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